We are one of the very few studios capable of creating a large-scale open-world title, in Japan or in the world.Īnother one of our major strengths is the extremely high quality of art. I’m confident that Luminous Productions’ technological capabilities can definitely hold their own against other studios around the world that also possess a high level of technological aptitude. What do you consider as the strengths of Luminous Productions?Īramaki: First and foremost, our technology. “Graphics technology that paves the way beyond cutting-edge” incorporated in the Luminous Engine. We’re also aiming to perfect the game with our technologies based on the analysis of user trends. Our plan is to do solid marketing research and conduct user testing before the launch. Each country has its own way of creating games and I hope to incorporate the best approaches from each. It must be a constant challenge, or perhaps I should say, a struggle with no one right answer.Īramaki: It’s tough, but at the same time rewarding. You are in the position to manage employees as the head of a studio with a very international environment. On top of that, since our work involves constant communication with companies abroad, we have an in-house translator at our studio. So, the studio is located in Japan and yet its environment is international and isn’t bound by nationalities.Īramaki: That’s right. We, all the employees of the company, are putting a concerted effort into this project.Īre there many developers from overseas at Luminous Productions?Īramaki: Right now, out of the 130 employees we have, 20 or so are foreign nationals, most of whom have experience of working on the development of well-known titles. So I certainly hope to make that dream come true here at Luminous Productions.Īre there many people who share your dream at Luminous Productions, to create a brand new title?Īramaki: My impression is that most of the Luminous Productions team are the type of people with the desire to create a new title. My lifelong dream ever since I joined Square Enix has been to create a game that can stand as an equal with existing titles that are loved around the world like Final Fantasy and Dragon Quest. Tell us about your drive and vision toward the said challenge.Īramaki: It might sound a bit overboard if I say to “deliver a brand new gaming experience across the world,” but that’s actually how I feel (laughs). To launch a new studio to do AAA-scale development for a global audience, and even a brand new IP at that – it’s not often that we get to take on a big challenge like this. Honestly, an opportunity like this doesn’t come along that often, does it?Īramaki: I’d assume there are few opportunities like this in Japan. Our objective is to deliver our audience a completely new IP that is marketable worldwide.Īn opportunity to develop a AAA game for a global audience, in Japan. As we all know, Square Enix has a number of popular titles under their belt like Final Fantasy and Dragon Quest Luminous Productions’ mission is to develop a new title that’s on the same playing field as those titles. The team with the largest number of staff assigned is the development of the next-generation AAA-scale game title for a brand new IP. In terms of the number of projects, we have several production lines in motion, including engine development and R&D.Īmong your ongoing projects, would you say the largest production would be the development of the new AAA-scale game that will be a brand new IP?Īramaki: Yes. What is the current size of Luminous Productions and how many employees do you have roughly?Īramaki: We have about 130 employees. I was already managing nearly 70 programmers who were involved in the development of FINAL FANTASY XV back then, and now I’m undertaking a challenge of a much larger magnitude as the studio head – so things can be tough. For FINAL FANTASY XV WINDOWS EDITION, I was pretty much acting as the director in addition to being in charge of the development of the game engine, Luminous Engine. You were the lead programmer on FINAL FANTASY XV before taking over as the studio head.Īramaki: That’s right. And we’ve started creating that new title since the start of 2019. I was working on the DLC for FINAL FANTASY XV, and at the same time, we took the whole year to make solid preparations to kick off the new IP game title to be developed at Luminous Productions. Please walk us through your experience leading up to now and what the current organizational structure is like.Īramaki: 2018 was a pretty hectic year for me. It’s been eight months since the studio made the transition to the new organizational structure. Aramaki was appointed the new studio head. Luminous Productions was launched in March, 2018 and in December of the same year, Mr. He also had an interesting bit to share in the new interview, where he mentions the studio’s focus on creating a solid game first before venturing out to other initiatives.
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